The Legend of Zelda a Link to the Past Box Art
The Fable of Zelda: A Link to the Past | |
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Developer(s) | Nintendo EAD |
Publisher(south) | Nintendo |
Director(s) | Takashi Tezuka |
Producer(s) | Shigeru Miyamoto |
Developer(s) |
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Artist(s) |
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Author(southward) |
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Composer(s) | Koji Kondo |
Series | The Legend of Zelda |
Platform(s) | Super NES |
Release |
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Genre(southward) | Activity-adventure |
Mode(s) | Single-player |
The Legend of Zelda: A Link to the By [a] is an action-risk game adult and published by Nintendo for the Super Nintendo Amusement Arrangement. It is the third game in The Legend of Zelda serial and was released in 1991 in Japan and 1992 in North America and Europe.
The story is officially prepare many years before the events of the first two Zelda games. The player assumes the function of Link equally he journeys to save Hyrule, defeat the demon rex Ganon, and rescue the descendants of the 7 Sages. It returns to a height-downward perspective similar to the original The Fable of Zelda, dropping the side-scrolling gameplay of Zelda II: The Adventure of Link. Information technology introduced series staples such as parallel worlds and items including the Main Sword.
Released to critical and commercial success, A Link to the By was a landmark game for Nintendo and is considered 1 of the greatest video games of all time. Information technology was ported to the Game Male child Advance every bit A Link to the Past and Four Swords in 2002; A Link to the Past sold half-dozen.v million copies across both platforms equally of 2004[update]. Information technology was subsequently ported for the Wii, Wii U, and New Nintendo 3DS via the Virtual Panel, and Nintendo Switch via Nintendo Switch Online. In 2017, Nintendo rereleased A Link to the Past every bit part of the Super NES Classic Edition.[two] A spiritual successor, The Legend of Zelda: A Link Between Worlds, was appear and released for the Nintendo 3DS in 2013.[3] [4]
Gameplay [edit]
Instead of using the side-scrolling perspective introduced by Zelda II: The Gamble of Link, A Link to the Past reverts to an overhead perspective like to that of the original The Legend of Zelda. While A Link to the Past notwithstanding uses mechanics and concepts from the original game, it as well introduces new elements and innovations. For instance, arrows are now dissever items, as bombs are in the original, instead of using a Rupee to burn an arrow. A Link to the Past likewise takes concepts from The Take chances of Link, such as the Lamp. Control of Link is more than flexible than in previous games, as he tin walk diagonally and can run with the aid of the Pegasus Boots. Link's sword attack was improved to swing sideways instead of merely stabbing forward; this gives his sword a broader range and makes combat easier. Link swings his sword as the default attack in future Zelda games, although stabbing is also possible in the later 3D incarnations.[5] [6] [7] [8]
Recurring items and techniques were introduced in A Link to the Past, such as the Hookshot, the Chief Sword, the Spin Attack, and the Pegasus Boots. Heart Containers that increase the actor'south maximum health (hit points) are nowadays, but many are split into "Pieces of Centre", 4 of which make upwardly ane Centre Container. Nigh of them are well subconscious, calculation replay value to the game. All dungeons are multi-level, requiring Link to walk between floors and sometimes fall through holes to country on lower levels.[5] [6] [seven] [8]
A Link to the Past is the first advent of what would subsequently go a major Zelda trademark: the existence of two parallel worlds between which the thespian travels. The kickoff, chosen the Light World, is the ordinary Hyrule. The 2d is the Dark Globe that was created when Ganon corrupted the Sacred Realm. The Dark World is a decaying version of Hyrule. Each location in the Light World corresponds to a similar location in the Dark World, usually with a like concrete structure but an opposite nature (e.g. a desert in the Lite Globe corresponds to a swamp in the Dark World, a peaceful village in the Light Globe corresponds to a dilapidated town of thieves in the Dark World).[5] [6] [7] [8]
Link can travel from the Night World to the Calorie-free World at almost any outside location by using the Magic Mirror, and tin travel back to the Dark World again from the same location using a temporary portal left backside on the map at the point where he reappears in the Calorie-free World. Otherwise, Link must utilise hidden warp locations throughout the Lite World to travel from the Light World to the Dark World. Travel between worlds allows for puzzles in A Link to the By that exploit structural differences between the Low-cal and Dark Worlds, as Link may travel to otherwise inaccessible areas in one earth past warping from parallel but attainable locations in the other globe.[five] [6] [vii] [eight] [nine]
Synopsis [edit]
Setting [edit]
Players assume the role of series protagonist Link, a young human living with his uncle south of Hyrule Castle. Princess Zelda, a descendant of the Seven Sages, is held captive in the castle dungeon by Agahnim, a treacherous wizard who has set along a chain of events to release his dark main. Sahasrahla, a descendant of those who forged the Main Sword, mentors Link on his quest.[v] [10] Series antagonist Ganon remains sealed in the Dark World, the erstwhile Sacred Realm corrupted past his evil magic. It is revealed tardily in the game that Agahnim is an avatar of Ganon, used by the Rex of Evil to infiltrate the Light World.
Story [edit]
A Link to the Past is a distant prequel to the original The Legend of Zelda and Zelda Ii: The Adventure of Link,[11] [12] [13] and within the official chronology is the first game in the "Defeated Hero" timeline that connects to an alternating reality scenario that the Hero of Fourth dimension does not succeed in Ocarina of Time. This results in Ganon beingness imprisoned in the Sacred Realm in his Dark Brute form out of desperation. Having successfully gathered all iii pieces of the Triforce, Ganon'southward evil desires have transformed the realm into the Dark Globe.[14]
At the commencement of the game, Link, the last descendant of the Knights of Hyrule, is living with his uncle. One nighttime, he is awakened past a telepathic bulletin from Princess Zelda, who says that she has been locked in Hyrule Castle's dungeon by a mysterious wizard, Agahnim. After his uncle leaves, however, Link follows him through the rainy night to the dungeons under Hyrule Castle. When he arrives, he finds his uncle mortally wounded, and is told to rescue Princess Zelda, receiving his sword and shield earlier dying soon afterwards. Link navigates the castle and rescues Zelda from her cell, and the two escape through a clandestine passage into the sewers that leads to a sanctuary.[15]
Link is told by the priest in the sanctuary that Agahnim, a magician who has usurped the throne and bewitched the king's soldiers, is planning to suspension a seal fabricated hundreds of years ago by the Seven Sages to imprison the dark sorcerer Ganon in the Night World, which was known every bit the Sacred Realm before Ganon, and so known as Ganondorf, invaded information technology, obtained the Triforce, and used its power to engulf the realm in darkness. Agahnim intends to break the seal by sending the descendants of the 7 Sages into the Dark World. The just matter that can defeat Agahnim is the Master Sword, a sword forged to fight evil that can only be wielded by the chosen hero. To prove that he is worthy to wield it, Link needs three magic pendants, representing the virtues of Backbone, Wisdom and Power, hidden in dungeons guarded by mythical defenders. On his way to retrieve the start, he meets an elder, Sahasrahla, who becomes his mentor. After retrieving the pendants, Link takes them to the resting place of the Master Sword. As Link draws the sword from its pedestal, Zelda telepathically calls him to the Sanctuary, informing him that soldiers of Hyrule Castle have arrived. Link arrives at the Sanctuary moments later the soldiers have vacated, where he learns from the dying priest that Zelda has been taken to Hyrule Castle. Link goes to rescue her only arrives too late; Agahnim sends Zelda to the Dark World. Link then faces Agahnim in battle and defeats him, merely he sends Link to the Dark World also.[xv]
To relieve Hyrule, Link must rescue the descendants of the Seven Sages from dungeons scattered across the Dark Earth, each guarded by i of Ganon'due south minions. Once the seven maidens are freed, they employ their ability to open the gate to Ganon'southward Tower, where Link faces Agahnim once more, who creates two ghostly specters each every bit powerful as he is. Afterward Link defeats Agahnim for a 2nd time, Ganon's spirit rises from his torso, turns into a bat, and flies away. Link chases Ganon and confronts him inside the Pyramid of Power at the center of the Dark Earth. Later a boxing resulting in Ganon's demise, Link touches the Triforce and restores the Dark World and Hyrule to their previous land, brings his uncle and the priest back to life, restores Zelda's father, the true rex, and returns the Master Sword back to its resting place.
Development [edit]
In 1988, evolution of a new NES Zelda began, but ane year later, the projection was brought to Nintendo'southward adjacent console; the Super Famicom in Nippon, the Super NES in other regions.[xvi] Producer Shigeru Miyamoto originally intended the game to characteristic a party, "one that consists of the protagonist, who's a mix between an elf and a fighter, a magic user, and a girl."[17] Due to the success of previous Zelda games, Nintendo was able to invest a large budget and ample evolution fourth dimension and resources into the game'southward production.[18] At the time, almost Super NES game cartridges had 4 Mbit (512 KB) of storage infinite. This game broke the trend past using 8 Mbit (one MB), allowing the Nintendo development team to create a remarkably expansive world for Link to inhabit.[nineteen] Like Super Mario World, this game used a unproblematic graphic compression method on the Super NES by limiting the color depth of many tiles to 8 colors instead of the Super NES's native 16-color tiles. The tiles were decompressed at runtime by adding a leading scrap to each pixel'southward color index. Storage space was besides saved by eliminating duplication: The Light Globe and the Dark Globe are nigh identical in layout (though using differing texture tiles), and the Night Globe exists in the ROM only as an "overlay" of the Calorie-free World. The script was written by series newcomer Kensuke Tanabe,[20] while Yoshiaki Koizumi was responsible for the groundwork story explained in the instruction manual.[21] Due to time constraints, certain features were cut from the final release, such as the ability to cause wildfires in grassy areas (which would later on be incorporated into The Legend of Zelda: Four Swords Adventures).[22]
Music [edit]
The score was composed, arranged, and produced by Koji Kondo. The overworld theme of The Legend of Zelda ("Hyrule Overture") returns in A Link to the Past, redone in South-SMP style. The theme is also featured in "Light World Overworld" and in "End Credits." A Link to the Past helped to establish the musical core of the Zelda series. While the first game originated the "Hyrule Overture," many recurring motifs of the Zelda scores come up from A Link to the Past, including "Zelda'due south Lullaby" (Princess Zelda'south Theme), "Ganondorf's Theme," "Hyrule Castle" (Royal Family unit Theme), "Kakariko Hamlet" and "Select Screen/Fairy Cave." These themes have been used in subsequent The Legend of Zelda games.[23] A soundtrack to Kamigami no Triforce, entitled The Fable of Zelda: Sound and Drama, was released by Sony Records in Japan on June 22, 1994. The first disc is 44 minutes long and features rearranged versions of a selection of the game's themes, along with a bonus drama track. The second disc features 54 minutes of the original arrangements for the game and those of the original NES game.[24] [25]
Localization [edit]
The English-language localization included changes to the original Japanese game. The most mutual alter was the removal of religious references to conform with Nintendo of America'southward content guidelines. The virtually obvious change was made to the subtitle, which was renamed from Kamigami no Triforce (lit. "Triforce of the Gods") to A Link to the By. The "Sanctuary" in which Zelda hides is modeled on the Christian chapel, with rows of pews, stained glass windows, a raised chancel and altar, but it contains no overt religious symbols, and the dialogue of characters within it was simplified to remove any religious implication. The font used to represent an unreadable language, Hylian, originally had designs of a vulture and an ankh. These designs were based on Egyptian hieroglyphs which carry religious meanings, and they were contradistinct in the English version. The localization also changed plot details included in the instruction manual. The priest Agahnim became a wizard, and his background, which originally implied that he was sent by the gods, was altered to remove whatsoever angelic origin.[26]
Easter egg [edit]
In 1990, Nintendo Power held a competition, requiring players to take a photo of the "WarMECH", a powerful and rare enemy in Final Fantasy. As a prize, ane of the successful entrants was to be selected at random to announced in an upcoming game, though information technology was not revealed which game it would exist.[27] As a event, a subconscious room exists in A Link to the By contained 45 bluish rupees and a greeting from Chris Houlihan, the winner of the contest, reading "My proper noun is Chris Houlihan. This is my meridian clandestine room. Go along it betwixt us, okay?"[28]
The room was intended every bit a crash prevention measure; the game would send players to this room if it could not decide where Link was going when he goes to another expanse, and has been institute through five different methods.[29] At that place was no wide awareness of the room until the 2000s, more than a decade afterwards the release of A Link to the Past with the increased popularity of the Internet and Super NES emulators.[30]
The Game Boy Advance re-release, The Legend of Zelda: A Link to the Past and Four Swords, removed the ability to access the room, though it could yet be found in the game's code.[31] The Virtual Panel re-releases on the Wii, Wii U, and New Nintendo 3DS, equally well as the version present on Nintendo Switch Online, contain the room, being emulations of the original game.[30]
Reception [edit]
Sales [edit]
The game was a commercial success upon release. In Nihon, information technology topped the Famitsu sales charts during November–December 1991[57] [58] and January 1992,[59] becoming the all-time-selling 1991 release.[60] In the United States, it became the tertiary best-selling game of 1992 (beneath Sonic the Hedgehog 2 and Street Fighter Ii) with one million units sold.[61] Information technology had an exceptionally long stay on Nintendo Power 's top games listing (ranking number 2 in Nintendo Power 's last upshot in December 2012): when the Super NES list was retired, A Link to the Past had more than v consecutive years in the number one spot. It was afterward re-released as a Player's Pick title in North America, indicating that it had sold a minimum of one 1000000 copies there.[62] Worldwide, information technology was ane of the best-selling Super NES games, with four.61 million units sold as of 2004[update].[63]
The afterwards Game Boy Accelerate version in the United states alone sold 1.4 one thousand thousand copies and earned $41 meg past August 2006. During the period between January 2000 and Baronial 2006, it was the 8th highest-selling game launched for the Game Boy Advance, Nintendo DS, or PlayStation Portable in that land.[64] The Game Boy Accelerate version sold ane.89 million units worldwide by 2004, bringing total sales to 6.5 1000000 units equally of 2004[update].[63]
Critical response [edit]
A Link to the By was critically acclaimed upon release for its graphics and gameplay, and has since been recognized by critics as one of the greatest video games of all time.[32] [65] It was the offset game to receive a near-perfect score of 39 out of xl from Famitsu mag.[39] Information technology was awarded Best Sequel of 1992 past Electronic Gaming Monthly.[46] Chicago Tribune selected information technology as Best Game of the Year, tied with Street Fighter II.[45] A Link to the Past was reviewed in Dragon magazine by Sandy Petersen in 1993, giving it v out of five stars.[37]
In 2005, IGN editors placed it 11th in its "Meridian 100 Games",[66] while readers voted it to 5th place,[67] before IGN afterward ranked it the second best game of all time in 2015[53] and 2019.[54] In 2006, Entertainment Weekly chose information technology as the best game of all-fourth dimension and it was inducted into GameSpot 's listing of the greatest games of all time.[48] [68] Information technology has also been listed as the all-time game of all time past Next Generation [49] and Popular Mechanics magazines,[fifty] and equally the second best game of all fourth dimension past G4 [51] and Gamereactor.[52] Members of GameFAQs ranked it the 4th best,[69] and readers of Japanese magazine Famitsu ranked it 31st in a 2006 poll.[70] Information technology also placed 3rd in Electronic Gaming Monthly 's list,[71] 23rd in Game Informer 's,[72] and 3rd in a best 200 Nintendo games list by Nintendo Ability.[73] In July 2007, readers of the magazine Edge voted information technology sixth in a poll of the 100 best games of all time.[74] ScrewAttack placed it 2d on their list of meridian 20 Super Nintendo games.[75] GamesRadar named A Link to the Past the third best Super NES game of all time, losing but to Chrono Trigger (second) and Super Metroid (1st).[76] It placed 8th (the 2nd-highest Zelda game on the list) in Official Nintendo Magazine 's "100 greatest Nintendo games of all time" list.[77] In 2009, Game Informer put A Link to the Past 12th on their listing of "The Top 200 Games of All Time", saying that it "remains a blast today".[78] This is eleven places ahead of the rank it had back in 2001.[79] In 2018, Circuitous listed the game 2nd on its "The Best Super Nintendo Games of All Time." They felt the game is "definitely Nintendo'due south all-time showtime-party title for the SNES."[fourscore]
A Link to the Past and Four Swords for the Game Boy Advance received positive reviews.[81] IGN praised it for being a faithful conversion of the original, but noted that the audio did not audio as crisp on the Game Boy Accelerate, and found the frequent sound effects tedious. The game holds the top spot of Metacritic'southward all-fourth dimension loftier scores for Game Male child Advance games with a score of 95.[34] In 2007, IGN named A Link to the Past and Four Swords the third best Game Boy Advance game of all time.[82] [83] GamePro 'southward Star Dingo called it a "masterpiece," as well as an "important part of the Grand Renaissance of the Second Dimension." He also praised the overworld for its secrets and "quirky random characters," calculation that playing it required patience and exploring.[41] Star Dingo praised the port of A Link to the Past 'southward ability to retain its visuals. He specifically praises its "clean sprites," calling its overworld a "colorful, happy place," sarcastically calling it kiddy. He also questioned how the serial' drawing fashion was aberrant for the serial.[41] Star Dingo called the sound effects "indelible," though he noted that they were "a little dated".[41] UGO Networks compared 4 Swords to The Legend of Zelda: Oracle of Ages and Oracle of Seasons, calling it "similarly gimmicky". They commented that the best Four Swords brought was its sequel, The Fable of Zelda: The Minish Cap.[84] CNET praised both the original A Link to the Past release as well as the 4 Swords multiplayer mode, calling the one-time a "nifty handheld port of one of the greatest games ever released for Nintendo's xvi-bit system", while describing the latter equally "an heady, replayable multiplayer feel".[85]
Legacy [edit]
Chris Houlihan Room [edit]
The Escapist, G4TV, GameSpy, Skilful Game, IGN, Nintendo Life, and PALGN referenced the Chris Houlihan room in articles which discuss video game easter eggs and secrets.[xxx] [86] [87] [88] [89] [xc] [91]
GamesRadar included information technology in its lists of the greatest video game Easter eggs and the thirteen "video game secrets that were nearly never found."[29] [92] GamesRadar 'south Jason Fanelli called it "one of the Zelda franchise's biggest mysteries."[92] GamesRadar's Justin Towell included it in his list of the top 7 secret rooms in video games at number ii. He felt that the competition prize was heady, and called it "one of the coolest and most exclusive secrets in the Zelda universe."[31] 1UP.com featured it in its list of "25 things you didn't know about The Fable of Zelda."[28]
Comics [edit]
A comic book accommodation of A Link to the Past illustrated by Shotaro Ishinomori was published in Nintendo Power that was serialized for 12 issues from January to Dec 1992. The comic was and so re-released as a merchandise paperback in 1993. The comic is a loose adaptation of the original game's story, featuring several plot changes and new characters.[93] Two other manga were released in Japan: a manga by Ataru Cagiva from 1995 to 1996 that was serialized in Enix Corporation's Monthly GFantasy and later collected into three volumes[94] and a one-volume manga by the duo Akira Himekawa released in 2005 respective with the release of Game Boy Accelerate version.[95] Both follow the game's plot more than closely, and the latter introduced a new character called "Ghanti", a thief with a single devil's horn and a star under her middle.[94] [95]
[edit]
A French version of this game was released in Canada, making it the only French-merely release in North America for the Super NES. This version had the same case every bit the English release in N America, but the whole game was translated into French. On December ii, 2006 in Japan and January 22, 2007 in America, A Link to the Past was added to the Wii Store Aqueduct's Virtual Console. Players tin can download information technology for 800 Wii Points, or The states$8. The English version is almost identical to the English language Super NES version, with none of the additions or changes from the Game Boy Accelerate version. The next Zelda game, Link'southward Enkindling was released in 1993 for the Nintendo Game Male child. Information technology retained many of A Link to the Past 's gameplay mechanics, including the pinnacle-down perspective, equally well as an overworld which resembled that of A Link to the Past. Afterwards traveling to train abroad, Link is shipwrecked and awakens on an island called Koholint.[96] Beginning on March ii, 1997 a unproblematic unaltered re-release of the original Japanese version of A Link to the Past was circulate via Satellaview. The game was rebroadcast more than often than any other Zelda game on the Satellaview, and was the only Zelda title broadcast past St.GIGA later ties with Nintendo were broken in April 1999. Unlike the 2 other Satellaview Zelda games, Kamigami no Triforce lacked SoundLink support.[97]
Apart from official sequels and re-releases made or licensed by Nintendo, A Link to the By has proven to be very popular inside the game-modding community, inspiring the development of numerous fangames, such as the unofficial 2007 sequel The Legend of Zelda: Parallel Worlds.[98] [99] [100]
Inishie no Sekiban [edit]
In 1997,[101] a follow-up, BS Zelda no Densetsu: Inishie no Sekiban ( lit. "BS The Legend of Zelda: Ancient Stone Tablets" or "Rock Tablets of Antiquity" ), was released in Nippon. Designed exclusively for the Super Famicom'due south Satellaview peripheral, BS Zelda made use of a voice circulate system, SoundLink, to provide vocalization-acting for several characters.[102] The game takes place 6 years later the events in A Link to the Past and is prepare in Hyrule'south Light World.[103] It lacks a Link character, and instead the role player grapheme is known every bit the Hero of Calorie-free.[104] The available histrion-characters are actually the male and female BS-X avatars that also featured in BS Zelda no Densetsu. The game was divided into four weekly episodes. These episodes were played live, and a voice-acted soundtrack simultaneously ran on the satellite network, sometimes containing suggestions, clues, and plot development for the game currently being circulate.[101] Each week, the actor could just admission certain portions of the overworld. Areas shrouded in clouds were unreachable. Two dungeons were attainable per week, yet the episode ended just when time expired and not when the actor had completed all the objectives for that calendar week. The game could only exist played during the set hours because the SoundLink content was cardinal to gameplay (and non stored on the base unit or flash-RAM cartridge in any manner), and the timer was based on a real-time clock set by the satellite itself.[101]
A Link to the Past and Iv Swords [edit]
A Link to the Past was re-released for the Game Boy Advance in 2002 in North America and 2003 in other territories as part of The Fable of Zelda: A Link to the Past and Four Swords, a collaborative development endeavor between Nintendo and Capcom.[105] The port of A Link to the Past contains minor changes from the original, including the addition of vocalization clips and other audio effects taken from Ocarina of Fourth dimension and Majora'southward Mask.[43] Four Swords is a multiplayer adventure that interacts with the single-player risk. Accomplishments can be transferred between the two; for example, if the actor learns a new sword technique, information technology is made available in both modes. By completing Four Swords, a new dungeon called the Palace of the Iv Sword is unlocked in A Link to the Past.[106] [107] In Iv Swords, dungeons are randomly generated and are affected by the number of players.[42] If merely two players are active, the game ensures that all puzzles generated practise not require a 3rd or fourth player to solve.[42] The plot of 4 Swords revolves around the air current mage Vaati, who escapes from the Four Sword he is sealed in and captures Princess Zelda to marry her. Link uses the Four Sword to create three copies of himself and rescues Zelda, trapping Vaati in the sword in one case again. At the time of its release, the story of Four Swords was considered the earliest point in the series' timeline.[108]
A Link Between Worlds [edit]
In 2011, Shigeru Miyamoto expressed desire to take A Link to the Past remade for the Nintendo 3DS, stating how attractive the two layers would await.[109] Planning for this successor actually began later on the completion of Spirit Tracks in 2009, though full development did not begin until 2012. In April 2013, Nintendo appear in its Nintendo Direct presentation that a new game based on the same world as A Link to the By was in evolution for Nintendo 3DS, featuring new 3D visuals, completely new dungeons, new gameplay mechanics, and an original story.[110]
On Nov 22, 2013, Nintendo released The Fable of Zelda: A Link Between Worlds, which takes place in the same world, just features a new storyline, new puzzles and original dungeons. Height and depth play a large function by taking advantage of the 3D feature of the 3DS, while maintaining the traditional top-down perspective.[111]
In other media [edit]
A Link to the By has been prominently represented in other Zelda-related media since its original release, importantly the Super Blast Bros. series. Several music tracks from the game announced in the game on Zelda-themed stages. Finally, Princess Zelda'south design in Super Boom Bros. Ultimate is partially based on her incarnation from A Link to the Past, replacing her previous incarnations from Ocarina of Time and Twilight Princess.[112]
Speedrunning [edit]
A Link to the Past is a pop game for speedrunning. It had the fourth highest number of players of all games listed on Speedrun.com in 2019,[113] though it has since fallen to a lower position.[114] Information technology is ordinarily run at the Games Done Quick charity marathon, where information technology is oftentimes considered 1 of the highlights of the consequence.[115] [116] [117] Many speedrunners besides play using A Link to the Past: Randomizer, a mod that randomizes the locations of most of the items, in an attempt to evoke the incertitude and excitement of playing the game for the commencement time.[118]
Notes [edit]
- ^ Known in Japan as Zelda no Densetsu: Kamigami no Triforce ( ゼルダの伝説 神々のトライフォース , Zeruda no Densetsu: Kamigami no Toraifōsu , lit. The Legend of Zelda: Triforce of the Gods ).
References [edit]
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今度の舞台はリンクが活躍した頃よりも遥か昔、ハイラルが、まだ一つの王国であった時代。 /. This time, the stage is set a long time earlier Link's exploits, an era when Hyrule was yet one kingdom.
- ^ "The Legend of Zelda: A Link to the Past – Back Encompass". Nintendo of America, Inc. (via MobyGames). April xiii, 1992. Retrieved June 10, 2010.
The predecessors of Link and Zelda face monsters on the march when a menacing magician takes over the kingdom.
- ^ "Interview". Dengeki Nintendo 64. MediaWorks, Inc. Jan 1999.
Shigeru Miyamoto: (時オカ→神トラ)それから初代ときてリンクの冒険という順番になる。 / Ocarina of Time, A Link to the Past, then comes the original 1 and The Adventure of Link in turn.
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Yoshiaki Koizumi: My first assignment was to do the art and layout and eventually the writing for the manual for The Legend of Zelda: A Link To The Past. What was funny was that at the time, it didn't seem like they'd really figured out what most of the game elements meant. So it was upwardly to me to come up with story and things while I was working on the manual. Then, for example, the design of the goddesses equally well every bit the star sign associated with them.
- ^ "The Development of A Link to the Past". GlitterBerri'southward Game Translations. April 23, 2012. Retrieved January 25, 2021.
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External links [edit]
- Official website
- The Legend of Zelda: A Link to the Past at MobyGames
Source: https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_A_Link_to_the_Past
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